

Especially with the tactical use of certain throwables, which I actually forgot about until the final third, which meant that I had a decent stockpile for some of the harder battles toward the end of the DLC. This is at its worst during the scripted ambushes, but as you learn the patterns of each style of robot, it becomes a little easier to fight your way through each encounter. The combat can get a bit hectic when multiple enemies are thrown at you (which is often) and this does expose the same clunkiness that was apparent in the main game. It’s quite a unique idea, making you think about how many shots you can fire before having to cave in some metal and block a few swings of their white-gloved hands. It doesn’t come with ammo per se, but it only has a limited battery that can only be charged by swinging it around in its melee form. The Ray Gun is very powerful and can even be charged for a super shot, which also doubles as a way to power up certain machinery. Even better, this gun comes with a melee form and a very strategic style of combat.
#WE HAPPY FEW 2 XBOX ONE FULL#
When you do come across these very 1950s sci-fi machines, full of chrome and flailing arms, you battle them with a brand new Ray Gun. You’ll spend most of your time wandering around the underground facility, searching for Dr Faraday in order to save her from the villainous robots.

Moving away from the open world and the game’s confusion as to its own nature, They Came From Below feels streamlined and much closer to the Bioshock-like game we originally expected of We Happy Few. I was not expecting to be entertained so much, but honestly the writing in They Came From Below is well above the quality of that in We Happy Few’s main adventure. James will offer some instruction via radio, usually with a lot of swearing and frustration at Roger’s love of jumping in without thinking, resulting in a new objective to aim for and one or two laughs. We Happy Few’s Joy mechanic and open-world survival elements are mercifully stripped away from this DLC chapter, instead funneling the gameplay into a more linear and straightforward affair. Together, however, the two leads in this DLC are working for Dr Faraday, who vanishes through a portal, leading Roger and James to discover a huge underground facility below Wellington Wells.Ī facility crawling with strange robots that seem rather offended at the sight of humans in their midst. Probably due to the dystopian setting of Wellington Wells and its unwillingness to accept a gay couple. His partner James, an ex soldier, seems to question everything Roger does, and in They Came From Below, is constantly fighting his feelings for Roger. You play as Roger, a character met during the main game’s story, and one half of a dysfunctional couple. However, Compulsion Games has been hard at work and, eight months later, has released the first major piece of downloadable content, They Came From Below. Its unveiling looked to be a mix of Bioshock and Sir, You Are Being Hunted, but instead ended up being a strange survival game that struggled to be, ironically, a joy to play. I think it’s safe to say that We Happy Few was a disappointment.
